I build the logic that governs interaction — turning friction into function and chaos into systems that people trust.
A decentralized location protocol ensuring child safety without surveillance capitalism. We sacrificed tracking speed to guarantee data sovereignty.
Gamifying radical honesty — a card game mechanic designed to bypass cognitive filters. Deliberately uncomfortable to force vulnerability.
The operating system for flexible workspaces. Converting operational trust into a digital ledger — power-user efficiency over day-one simplicity.
A smart construction helmet integrating real-time environmental monitoring and alert systems for industrial worker safety.
A physical 1:18 scale model with real-time projection mapping — bridging tangible craft with digital configurability via TouchDesigner.
The original portfolio — a tunnel through the work. No carousels, no grids. A camera moving through chaos until it finds signal.
We do not build interfaces. We build the logic that governs interaction — the invisible architecture behind every decision a user never has to make.
I'm a design student at Unitedworld Institute of Design (B.Des) with an Executive PG Certification from IIT Roorkee. I work at the intersection of interaction design, spatial experiences, and systems architecture.
I don't just push pixels — I think in systems, trade-offs, and second-order effects. Whether it's a BLE mesh protocol for child safety, a SaaS platform for coworking, or a physical Porsche model with projection-mapped customization — every project is an argument about how things should work.
When I'm not designing, I'm deep in Blender, TouchDesigner, or building MCP integrations for tools that probably don't need AI but are better for it.
Open for internships, collaborations, and problems that need a system — not just a screen.
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